State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2023

Top 5 2D Realistic Games Performance in Australia Q4 2022

Explore the performance of the top 5 2D realistic games on a unified platform in Australia during Q4 2022, including trends in downloads, revenue, and active users.

Top 5 2D Realistic Games Performance in Australia Q4 2022

In Q4 2022, the top 5 2D realistic games on a unified platform in Australia showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed breakdown based on Sensor Tower data:

Woodoku - Wood Block Puzzles experienced fluctuating weekly downloads, starting from around 19.6K in late September and peaking at 22K in mid-October. A notable decline was observed in November, with downloads dropping to approximately 8.2K in early December before slightly rebounding to 11.5K by the end of December. Active users followed a similar trend, peaking at 98K in mid-October and stabilizing around 83.8K in the final week of December. Revenue remained minimal, with a small uptick to $10 in the week of December 19.

Stormshot: Isle of Adventure saw a significant rise in weekly revenue, starting at $1K in late September and soaring to $31.4K by the end of December. Downloads, however, showed a declining trend, dropping from 30.2K in early October to just over 4K by the end of December. Active users peaked at 29.5K in mid-October, gradually decreasing to 10.3K by the end of the year.

8 Ball Pool™ maintained a steady revenue stream, starting at $40.4K in late September and reaching $49.7K in the final week of December. Downloads fluctuated slightly, with a notable increase from 8.8K in mid-October to 13.8K by the end of December. Active users remained relatively stable, starting at 355.6K in late September and peaking at 379.2K in mid-December.

MADFUT 23 showed strong initial downloads, peaking at 39.1K in mid-October, before declining to roughly 3K by the end of December. Active users followed a similar pattern, starting at 1.8K in early October, peaking at 30.4K in late October, and then declining to around 14K by the end of the quarter. Revenue data for this period was not available.

Evony exhibited consistent revenue, starting at $155.6K in late September and maintaining around $145.6K by the end of December. Downloads showed an upward trend, increasing from 6K in late September to 9K by the end of December. Active users also saw a positive trend, starting at 19.1K in late September and reaching 22.3K by the end of December.

For more insights and detailed data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023